Can I increase the size? Not in the filesystem, only in memory. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Asked 6 years, 2 months ago. Active 6 years, 2 months ago. Viewed 2k times. It doesn't have a typical prompt. The emulator window title lists the console port number. Also, the adb devices command prints a list of running virtual devices and their console port numbers.
Note: The emulator listens for connections on ports to and accepts connections from localhost only. Before you can enter console commands , the emulator console requires authentication. If that file doesn't exist, the telnet localhost console-port command creates the file, which contains a randomly generated authentication token. To disable authentication, delete the token from the. Enter help , help command , or help-verbose to see a list of console commands and learn about specific commands.
The following table describes the emulator console commands with their parameters and values. The following example saves a snapshot with the name firstactivitysnapshot. Enable or disable debug messages from specific parts of the emulator. The tags parameter must be a value from the list of debug tags that appears when you execute emulator -help-debug-tags. For more information about the -help-debug-tags option, see Commonly used emulator options.
You can issue the geo command as soon as a virtual device is running. The emulator sets the location you enter by creating a mock location provider. This provider responds to location listeners set by apps, and also supplies the location to the LocationManager. Any app can query the location manager to obtain the current GPS fix for the emulated device by calling LocationManager.
To discover exactly which event to send, you can use the adb command, while manually pressing the buttons on the emulator. The emulator lets you simulate various network latency levels, so that you can test your app in an environment more typical of the actual conditions in which it will run.
You can set a latency level or range at emulator startup, or you can use the console to change the latency while the app is running in the emulator. To set latency at emulator startup, use the -netdelay emulator option with a supported latency value, as listed in the Network latency format list below. Here are some examples:. To make changes to network delay while the emulator is running, connect to the console and use the netdelay command with a supported latency value from the Network latency format list below.
The format of network latency is one of the following numbers are milliseconds :. You can set a transfer rate or range at emulator startup, or you can use the console to change the rate, while the app is running in the emulator.
To set the network speed at emulator startup, use the -netspeed emulator option with a supported speed value, as listed in the network speed format list below.
To make changes to network speed while the emulator is running, connect to the console and use the network speed command with a supported speed value from the Network speed format list below. The acceleration values separated by colons : refer to the x, y, and z coordinates for the virtual sensors described in Working with the extended controls, settings, and help.
If you pass 10 numbers, the app formats it as a phone number. Longer or shorter numeric strings display the way you sent them. Fingerprint simulation Description finger touch fingerprint-id Simulate a finger touching the sensor. Gets or sets the top position of the console window area relative to the screen buffer.
Beep Int32, Int Plays the sound of a beep of a specified frequency and duration through the console speaker. Clears the console buffer and corresponding console window of display information.
Copies a specified source area of the screen buffer to a specified destination area. OpenStandardError Int Acquires the standard error stream, which is set to a specified buffer size. OpenStandardInput Int Acquires the standard input stream, which is set to a specified buffer size. OpenStandardOutput Int Acquires the standard output stream, which is set to a specified buffer size. ReadKey Boolean. SetBufferSize Int32, Int Sets the height and width of the screen buffer area to the specified values.
SetCursorPosition Int32, Int SetError TextWriter. SetIn TextReader. SetOut TextWriter. SetWindowPosition Int32, Int Sets the position of the console window relative to the screen buffer.
SetWindowSize Int32, Int Sets the height and width of the console window to the specified values. Write Boolean. Writes the text representation of the specified Boolean value to the standard output stream.
Write Char. Writes the specified Unicode character value to the standard output stream. Write Char[]. Writes the specified array of Unicode characters to the standard output stream. Write Char[], Int32, Int Writes the specified subarray of Unicode characters to the standard output stream. Write Decimal. Write Double. Write Int Write Object. Writes the text representation of the specified object to the standard output stream. Write Single. Write String. Write String, Object.
Write String, Object, Object. Write String, Object, Object, Object. Write String, Object[]. Write UInt WriteLine Boolean. WriteLine Char. WriteLine Char[]. WriteLine Char[], Int32, Int WriteLine Decimal. WriteLine Double. WriteLine Int WriteLine Object. WriteLine Single. WriteLine String. WriteLine String, Object. WriteLine String, Object, Object. You may test this command with the following test which utilizes the expectsQuestion , expectsOutput , doesntExpectOutput , and assertExitCode methods:.
When writing a command which expects confirmation in the form of a "yes" or "no" answer, you may utilize the expectsConfirmation method:. If your command displays a table of information using Artisan's table method, it can be cumbersome to write output expectations for the entire table.
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